Fixed: Sistema Hitos Module For Foundry VTT V13
Hey everyone!
I wanted to share a little something I've been working on. As someone who's definitely not a programmer but loves tinkering with Foundry VTT, I took it upon myself to try and fix the Sistema Hitos module so it plays nice with V13. Why? Because seeing things break is no fun, right? And I figured, why not add a little extra functionality while I'm at it?
The Backstory
So, here's the deal. I'm just a regular user who knows enough to be dangerous. When I noticed the Sistema Hitos module was having some issues with the latest Foundry VTT version (V13), I decided to roll up my sleeves and see what I could do. My weapon of choice? Perplexity AI. Seriously, that thing is a lifesaver for us non-programmers!
Diving into the Code (Kind Of)
Now, I'm not going to pretend I know what I'm doing when it comes to coding. I understand the basics, but that's about it. With the help of Perplexity AI, I managed to wade through the code and identify the parts that were causing problems with V13. It was a bit like trying to defuse a bomb while blindfolded, but hey, we got there in the end!
The Fix
The main goal was simple: make the module work without crashing or throwing errors in V13. After a lot of trial and error (and a healthy dose of copy-pasting), I managed to get everything running smoothly. I can't guarantee the code is perfect – I'm sure a real programmer would cringe at some of it – but it works on my machine, and that's what matters, right?
Extra Goodies: Straight Attribute Checks
But I didn't stop there! While I was poking around, I thought, "Why not add the ability to roll straight attribute checks?" It seemed like a useful feature, and it wasn't too difficult to implement. So now, you can directly roll against attributes without any extra hassle. Pretty neat, huh?
How to Use It
I'm not going to write a full user manual here, but the basic idea is that you can now click a button (or something similar – I don't remember exactly how I implemented it) to roll a check directly against an attribute. This should make things a bit faster and more streamlined during gameplay.
The Disclaimer
Before you rush off to download the files, I need to add a big disclaimer:
- I am not a professional programmer. This code might be buggy, inefficient, or just plain wrong. Use it at your own risk.
- I have no idea how GitHub works. Seriously, I'm completely lost when it comes to pull requests, branches, and all that jazz. That's why I'm just attaching the files here.
- I offer no guarantees. I can't promise this fix will work for everyone, or that it won't break something else. All I can say is that it works for me.
You've Been Warned!
Seriously, don't come crying to me if this breaks your game. I'm just a guy trying to help out the community. If you're not comfortable with potentially messing things up, maybe wait for a proper update from the original author.
The Files
Okay, with all the disclaimers out of the way, here are the fixed files:
What's in the Zip?
I honestly can't remember exactly which files I modified. It's probably best to just replace everything with the files in the zip. That should do the trick.
How to Install
- Download the
hitos_fix_FTTV13.zipfile. - Extract the contents of the zip file into your Foundry VTT modules folder.
- Make sure to replace the existing files.
- Enable the module in your Foundry VTT game.
- Cross your fingers and hope for the best!
Important Notes
- Backup your data first! If something goes wrong, you'll want to have a backup to restore.
- Test it thoroughly. Before using this in a live game, make sure to test it and make sure everything is working as expected.
- Report any issues. If you find any bugs or problems, please let me know (although I might not be able to fix them).
Why I Did This
You might be wondering why I bothered doing this in the first place. Well, I love Foundry VTT, and I love the Sistema Hitos module. I wanted to make sure it continued to work with the latest version of Foundry, and I thought I could contribute something to the community. Plus, it was a fun challenge!
The Joy of Tinkering
There's something really satisfying about taking something apart and putting it back together (even if you don't really know what you're doing). I've learned a lot in the process, and I hope this fix will be helpful to others.
Final Thoughts
So, there you have it. My attempt to fix the Sistema Hitos module for Foundry VTT V13. I hope it works for you, and I hope you have as much fun using it as I had fixing it. Remember to back up your data, test everything thoroughly, and don't blame me if something goes wrong!
A Big Thanks
I want to give a big thanks to the original author of the Sistema Hitos module for creating such a great system. I also want to thank Perplexity AI for being my coding assistant. I couldn't have done it without you guys! And finally, thanks to the Foundry VTT community for being so supportive and helpful.
Saludos!
That's all for now. I hope you found this helpful, or at least entertaining. If you have any questions or comments, feel free to leave them below. And remember, always back up your data!
Saludos!
Additional SEO Keywords
To help people find this fix, here are some additional SEO keywords:
- Sistema Hitos Foundry VTT
- Foundry VTT V13
- Module Fix
- V13 Compatibility
- Attribute Checks
- Roll Attribute Checks
- Foundry VTT Module
- Tabletop Simulator
- RPG System
- Virtual Tabletop
More Information
For more information about Foundry VTT and the Sistema Hitos module, check out the following links:
- Foundry VTT Official Website
- [Sistema Hitos Module (Original)](Replace with the actual link to the module)
- Perplexity AI
I hope this article has been helpful. Feel free to share it with your friends and fellow gamers. Happy gaming, everyone!